Physically-based Ray Tracer
completedBuilt a C++ rendering engine with BVH acceleration, direct and global illumination, and adaptive sampling to simulate realistic light transport.
I am a 3rd year Electrical Engineering and Computer Science student at UC Berkeley interested in software engineering, and I'm currently involved in visual computing and machine learning research.
Most recently, I've worked with backend development and CI/CD pipelines, but also have experience with React, Node.js, and modern web technologies. I'm always eager to learn new things and take on challenging projects.